Sunday, October 14, 2012

Re-post: Resident Evil 6: Haters gonna hate?

Hey you guys. So, in the midst of all of this cancer-bullshit I found myself able to put together a coherent post for Gaming Angels about the widespread negativity surrounding the release of Resident Evil 6 a couple of weeks ago. I'm re-posting that article here because that's what I do or whatever. On a side note, I should have titled it "Resident Evil 6: Hot mess or Haters gonna hate?" but hindsight is a bitch. (Plus you know... kinda distracted over here.)

Anyway, without further ado...


Resident Evil 6: Haters gonna hate?

Last week, people all over the interwebs were bashing Resident Evil 6 left and right. No matter where I turned, there was complaint after complaint about everything from QTEs to Piers’ weapon load out. The negative reception to a game that Capcom has been touting as, like, the goddamn messiah of theResident Evil series (a series that, as you might know, I love by the way) was almost overwhelming, really. I had followed the project since its announcement back in January and I enjoyed what I played in the demo so, naturally, I took a very keen interest in all of the hate and all of the flat-out nitpicking that was going on left and right. (Because, honestly, who cares if the QTE button prompts flash when you execute them correctly?)

Anyway, as you might have guessed, I’m totally enjoying my experience with Resident Evil 6 – not just as a fan of the franchise, but as a gamer in general. I’m digging the atmosphere and the much improved herb-mixing system, both of which I think are great. Counter-attacks, contextual kills with unique weapons, and a stamina gauge for melee attacks make combat more interesting than just running through and shooting everything. The zombies are very reminiscent of those seen in 28 Days Later, Mercenaries mode allows for some quick and easy mindless fun, and Ada Wong is, as always, a fierce bitch that puts everyone else to shame.

On the flip-side, RE6 is flawed as fuck. I have had far too many what-is-this-I-can’t-even moments; unclear button prompts have lead to far too many unnecessary deaths; the camera is completely bat-shit insane (which, in some cases, has also lead to a lot of unnecessary deaths); the chapters are ridiculously long, which is exacerbated by the fact that the game doesn’t save at every Checkpoint like its predecessor did. There are just a ton of really, really bad design choices that have left me shaking my head in awestruck horror. As I play through, I can’t help but miss my beloved RE5, where the story is clearer, the enemies aren’t completely ridiculous (emphasis on “completely”), and weapon upgrades are easily attainable. (Also, Jill. ‘Nuff said.)

Despite that lunchbox full of complaints, I don’t think that RE6 is a bad game, and I’m having fun, which is supposed to be the key focus of playing games, right? Also, I try to make an effort to enjoy things for what they are as opposed to hating them for what they are not. RE6 isn’t as OMG-AMAZEBALLS-AWESOME!!11!!1!! as I had hoped it would be, but it’s still enjoyable. Honestly, I can’t help thinking that people are focusing too much on the negatives instead of the positives.

But, hey – I’m not telling you how to live your life.

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